Six cities. One battery. Wave after wave of warheads coming down.
Tap the sky and a flak shell goes up. Time it right and the blast takes a warhead with it, and if you are lucky it takes the one beside it too, and the one beside that. Chaining is how you score, and with the ammunition you are given it is also how you survive.




A new launcher every tenth wave
You get one launcher per wave, picked from a strip that drains away in a few seconds while warheads are already on their way down. Whatever you pick is what you have got, and its magazine is the whole of your ammunition until the wave ends.
- FLAKthe balanced burst
- SCATTERsplits into three, for swarms
- LANCEspears straight through a whole column
- PULSEkills nothing, freezes everything
- SEEKERtwo rounds that hunt on their own
- MORTARlobbed, and leaves the sky burning
- ATOMenormous, and it will level your own cities
What is coming for you
Plain warheads, at first. They do not stay plain. What falls in the later waves behaves nothing like what you learned to shoot in the early ones, and every new kind of it turns up without introduction. Some of them will not die the way you expect them to. Reading the sky quickly enough to work out which is which, while it is all still coming down, is most of the game.
Price
£1.19, once.
That is £0.99 plus VAT, and it is what you pay in the United Kingdom. Google converts the price for other countries. No adverts, and nothing further to buy.