ATOMIC DEFENCE

DEFEND THE SIX CITIES

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Six cities. One battery. Wave after wave of warheads coming down.

Tap the sky and a flak shell goes up. Time it right and the blast takes a warhead with it, and if you are lucky it takes the one beside it too, and the one beside that. Chaining is how you score, and with the ammunition you are given it is also how you survive.

Warheads descending on the cities as flak bursts intercept them
Chain the blasts
The launcher selection strip with a draining timer, mid-wave
Choose under fire
A late wave, the sky crowded with descending threats
It gets worse
The local top ten high score table
Top ten, earned

A new launcher every tenth wave

You get one launcher per wave, picked from a strip that drains away in a few seconds while warheads are already on their way down. Whatever you pick is what you have got, and its magazine is the whole of your ammunition until the wave ends.

What is coming for you

Plain warheads, at first. They do not stay plain. What falls in the later waves behaves nothing like what you learned to shoot in the early ones, and every new kind of it turns up without introduction. Some of them will not die the way you expect them to. Reading the sky quickly enough to work out which is which, while it is all still coming down, is most of the game.

Price

£1.19, once.

That is £0.99 plus VAT, and it is what you pay in the United Kingdom. Google converts the price for other countries. No adverts, and nothing further to buy.